OMNIA 3 BMLStateTransition
   
    
    
    
    
    
  StateTransition
Possible transition between two states in a State Machine.
Properties
| Name | Type | Aggregation Kind | Multiplicity | Length | Description | 
|---|---|---|---|---|---|
| Name | Text | None | 1..1 | 1..32 | The name of the entity (unique identifier). | 
| Description | Text | None | 0..1 | 0..1024 | The textual explanation of the entities’ purpose. | 
| Order | Integer | None | 1..1 | None | The evaluation order of transitions. | 
| To | Text | None | 1..1 | None | Target state when the transition happens. | 
| Type | StateTransitionType | None | 1..1 | None | Type of transition. | 
| Decision | Text | None | 0..1 | None | User Decision that will trigger the transition in case of decision based transitions. | 
| Expression | Text | None | 0..1 | None | The C# code that will be executed. |