OMNIA 3 BMLState
State
Definition of an entity possible state.
Properties
Name | Type | Aggregation Kind | Multiplicity | Length | Description |
---|---|---|---|---|---|
Name | Text | None | 1..1 | 1..24 | The name of the entity (unique identifier). |
Description | Text | None | 0..1 | 0..1024 | The textual explanation of the entities’ purpose. |
IsInitial | Boolean | None | 1..1 | None | State machine first state. One state machine can only have one initial state. |
DisableOperations | Boolean | None | 1..1 | None | Disable all operations when the entity is in the current state. |
DisableAttributes | Boolean | None | 1..1 | None | Disable all attributes when the entity is in the current state. |
AssignToExpression | Text | None | 0..1 | None | C# expression to define to whom will be assigned the record when it is in this state. |
Transitions | StateTransition | Composite | 0..* | None | Collection of transitions that can happen in the current state. |
Decisions | StateDecision | Composite | 0..* | None | Collection of decisions that the user can take in the current state. |
EnabledOperations | StateEnabledOperation | Composite | 0..* | None | Collection of operations to enable. This is an exception list when the DisableOperations configuration is active. |
EnabledAttributes | StateEnabledAttribute | Composite | 0..* | None | Collection of attributes to enable. This is an exception list when the DisableAttributes configuration is active. |
Behaviours | StateBehaviour | Composite | 0..* | None | A collection of entries representing how the state machine behaves. |