OMNIA 3 BMLStateBehaviour

StateBehaviour

Behaviour representing how the entity should behave during a state change.

Properties

Name Type Aggregation Kind Multiplicity Length Description
Name Text None 1..1 1..32 The name of the entity (unique identifier).
Description Text None 0..1 0..1024 The textual explanation of the entities’ purpose.
Type StateBehaviourTypeEnum None 1..1 None The execution moment of the behaviour.
Expression Text None 1..1 None The C# code that will be executed.