OMNIA 3 BMLStateBehaviour
StateBehaviour
Behaviour representing how the entity should behave during a state change.
Properties
Name | Type | Aggregation Kind | Multiplicity | Length | Description |
---|---|---|---|---|---|
Name | Text | None | 1..1 | 1..32 | The name of the entity (unique identifier). |
Description | Text | None | 0..1 | 0..1024 | The textual explanation of the entities’ purpose. |
Type | StateBehaviourTypeEnum | None | 1..1 | None | The execution moment of the behaviour. |
Expression | Text | None | 1..1 | None | The C# code that will be executed. |