OMNIA 3 BMLStateBehaviour


Behaviour representing how the entity should behave during a state change.


Name Type Aggregation Kind Multiplicity Description
Name Text None 1..1 The name of the entity (unique identifier).
Description Text None 0..1 The textual explanation of the entities’ purpose.
Type StateBehaviourTypeEnum None 1..1 The execution moment of the behaviour.
Expression Text None 1..1 The C# code that will be executed.