OMNIA 3 BMLStateTransition
StateTransition
Possible transition between two states in a State Machine.
Properties
Name | Type | Aggregation Kind | Multiplicity | Length | Description |
---|---|---|---|---|---|
Name | Text | None | 1..1 | 1..32 | The name of the entity (unique identifier). |
Description | Text | None | 0..1 | 0..1024 | The textual explanation of the entities’ purpose. |
Order | Integer | None | 1..1 | None | The evaluation order of transitions. |
To | Text | None | 1..1 | None | Target state when the transition happens. |
Type | StateTransitionType | None | 1..1 | None | Type of transition. |
Decision | Text | None | 0..1 | None | User Decision that will trigger the transition in case of decision based transitions. |
Expression | Text | None | 0..1 | None | The C# code that will be executed. |