OMNIA 3 BMLStateTransition

StateTransition

Possible transition between two states in a State Machine.

Properties

Name Type Aggregation Kind Multiplicity Length Description
Name Text None 1..1 1..32 The name of the entity (unique identifier).
Description Text None 0..1 0..1024 The textual explanation of the entities’ purpose.
Order Integer None 1..1 None The evaluation order of transitions.
To Text None 1..1 None Target state when the transition happens.
Type StateTransitionType None 1..1 None Type of transition.
Decision Text None 0..1 None User Decision that will trigger the transition in case of decision based transitions.
Expression Text None 0..1 None The C# code that will be executed.