OMNIA 3 BMLStateTransition


Possible transition between two states in a State Machine.


Name Type Aggregation Kind Multiplicity Description
Name Text None 1..1 The name of the entity (unique identifier).
Description Text None 0..1 The textual explanation of the entities’ purpose.
Order Integer None 1..1 The evaluation order of transitions.
To State Shared 1..1 Target state when the transition happens.
Type StateTransitionType None 1..1 Type of transition.
Decision StateDecision Shared 0..1 User Decision that will trigger the transition in case of decision based transitions.
Expression Text None 0..1 The C# code that will be executed.